Prevented repeated castings (128 or more) of Mana Shield from disabling the casting of any more spells.įixed bugs that prevented items with the suffixes Thieves, Balance/Stability/Harmony, and Piercing/Bashing/Puncturing from working properly.įixed the bug that caused Mana Shield to become less effective with increasing spell level.įixed the bug that caused excessive damage when a Mana Shield expired due to an attack. This includes the crash upon resurrecting after being killed by a Black Death.įixed the freeze upon touching a Hidden Shrine while equipped with only indestructible items.įixed the bug that prevented Rogues from properly disarming traps on levels 13 through 15.įixed bug that rarely transformed unique items (like the Optic Amulet) into some other (usually mundane) item when saving the game and then starting a new game. Pulling from The DSF Buglist for Diablo v1.09, I see (after removing the less concerning ones):įixed crashes associated with being attacked or killed by a Black Death (Zombie class). More generally, any list of Diablo bugs fixed post-v1.04 will indirectly show you which bugs Hellfire still has. Perhaps most notably, the logic for Mana Shield is incorrect in Hellfire and higher levels of Mana Shield are less effective than lower levels. Hellfire is based off Diablo v1.04, and there are useful fixes in later versions of Diablo that were never merged back to Hellfire. Yann_Darko: If you play single player, there is no reason not to start a game in Hellfire.
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